cover
Contact Name
Sadrina
Contact Email
sadrina@ar-raniry.ac.id
Phone
-
Journal Mail Official
-
Editorial Address
Syeikh Abul Rauf Kopelma Darussalam Banda Aceh, Indonesia, Postal Code 23111
Location
Kota banda aceh,
Aceh
INDONESIA
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro
ISSN : 25493698     EISSN : 25493701     DOI : 10.22373
Journal Circuit is an Electrical Engineering Education Scientific journal which published by the Electrical Engineering Education Department, Faculty of Teaching and Training, Ar-Raniry State Islamic University, Banda Aceh. The Circuit Journal publishes empirical and theoretical contributions in the electrical engineering education scientific from the students, lecturers, professors or other scientists. The Circuit Journal manuscripts provide an original fundamental research, related to electrical engineering, electrical engineering education, and vocational education. The Circuit Journal also embossing the interpretative reviews, and discussion of new development in electrical engineering education
Arjuna Subject : -
Articles 8 Documents
Search results for , issue "Vol 4, No 2 (2020)" : 8 Documents clear
SISTEM PAKAR DIAGNOSA KARAKTERISTIK PENYALAHGUNAAN NARKOBA MENGGUNAKAN METODE FORWARD CHAINING Rinny Asasunnaja; Khairan AR AR; Rahmat Musfikar
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.7105

Abstract

This research is motivated by the number of drug cases in Indonesia, so that the number of users in 2017 reached 3,376,115 users in the 10-59 years age group. This is a very serious problem, and to prevent this from becoming a more serious problem it is recommended that parents, neighbors and relatives need to take the first step by identifying drug users through their characteristics. This study aims to build an expert system to diagnose the characteristics of drug users using the forward chaining method. The research method used is Research & Development and for system testing using black box testing techniques. Then the user acceptance of the system is tested and the results obtained are positive responses with a percentage rate of 86%, which means that the expert system that is designed is very feasible so that it can provide convenience.
POTENSI AIR LAUT ACEH SEBAGAI SUMBER ENERGI LISTRIK ALTERNATIF Sri Nengsih
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.6496

Abstract

Keberadaan air laut yang melimpah di Indonesia menjadikannya potensial sebagai sumber energi alternatif  dalam mengatasi keterbatasan pasokan energi untuk jangka panjang. Kajian ini bertujuan untuk mengetahui potensi air laut Aceh sebagai sumber energi alternatif. Proses pengukuran ini menggunakan dua plat elektroda yakni plat lempeng tembaga sebagai elektroda positif dan Plat Lempeng Seng sebagai elektroda negatif. Kedua plat direndamkan dalam wadah yang berisi air laut dan dirangkai secara seri. Volume air laut divariasikan mulai dari 600 ml, 800 ml dan 1000 ml. Sampel air laut diambil dari tiga Lokasi air laut yang berbeda yaitu air laut Ujung Pancu, air laut Kahju dan air laut Alue Naga. Hasil pengukuran menunjukkan bahwa, nilai arus dan tegangan terbesar didapati pada air laut daerah Ujung Pancu kemudian air laut daerah Kahju dan air laut daerah Alue Naga. Daya hantar listrik yang baik ini menunjukkan adanya korelasi dengan tingkat kadar salinitas air laut daerah tersebut. Dapat disimpulkan bahwa air laut Aceh dapat digunakan sebagai salah satu sumber energi alternatif.
PERANAN TEKNOLOGI INFORMASI DALAM PENCEGAHAN VIRUS COVID-19 Reza Rizki Pratama Suroso; Hesti Hasyim Hasyim
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.7061

Abstract

This article aims to discuss about the importance of Information Technology in overcoming the Covid-19 virus. Information technology will continue to grow in line with the fast number of internet users. Based on the data obtained, it reaches that there are 175.4 million internet users in Indonesia. Based on the results of qualitative analysis, by direct observation, it can be concluded that the internet has become a medium that provides information to the public about the dangers and prevention efforts of COVID 19. However, the weaknesses of information technology included that the difficulty of filtering correct or wrong information. So, the users must sort and respond to any information from internet technology. The public needs to be aware of the covid-19 virus outbreak which has spread to hundreds of countries in the world, including Indonesia. Therefore, information technology should reach remote villages. With regard to the health aspect, information technology should reach out to the health center units and integrated with urban hospitals.
PENERAPAN MULTIMEDIA INTERAKTIF POWER POINT PADA MATA DIKLAT DASAR DAN PENGUKURAN LISTRIK oriza candra; Elfizon Elfizon; Syaiful Islami; Doni Tri Putra Yanto
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.6660

Abstract

The purpose of this study is to seek to improve the learning outcomes of students using interactive multimedia Power Point work on the subjects of Basic learning and Electrical Measurements Work in class X TIPTL 2 SMKN 1 Padang. This type of study is a quasi-experiment. Students of class X TITL 2 Padang 1 SMKN were collected in the 2016/2017 school year consisting of 30 students as research subjects. Collecting data in this study using the test results to learn pre and post objective be about 30 items to 30 items for pre- and post. The test questions that will be used first on the tests to determine the validity, reliability, difficulty index, and different power test questions. Data were analyzed using Gain Score. The average value of the pre-test before deploying interactive multimedia Power Point is 58.5 and average values applied after the interactive Power Point post-test media is 79. Hence Gain score calculation means of learning results of students increase 0478 in the average category. It can be concluded that the interactive multimedia Power Point application can improve the results student of class X TITL 2 SMK 1 Padang on topics Basic learning and Electrical Measurements.
Penggunaan Model Pembelajaran Make a Match untuk Meningkatkan Hasil Belajar Peserta didik pada Pelajaran Menggambar Teknik di SMK Negeri 4 Banda Aceh Malahayati Umar; Fathurrahman Fathurrahman; Mawardi Mawardi; Mouliza Astari; Khairan Ar
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.7300

Abstract

Abstrak  Berdasarkan observasi di SMK Negeri 4 Banda Aceh pada pelajaran Menggambar Teknik diperoleh sebagian besar siswa kurang memiliki semangat dan minat untuk belajar, sehingga berdampak pada nilai siswa-siswa tersebut. Hal ini terjadi salah satunya karena penggunaan metode dan model pembelajaran yang masih berorientasi pada guru (teacher centered), yaitu guru memberikan dan siswa hanya menerima yang diberikan guru yang mengakibatkan banyak siswa di kelas menjadi pasif dan lama kelamaan mereka merasa jenuh dan bosan karena kurang dilibatkan dalam proses belajar mengajar sehingga minat belajar menjadi kurang yang berdampak pada hasil belajar siswa. Penelitian ini dilakukan dengan tujuan untuk melihat tingkat hasil belajar dan respon siswa terhadap penerapan Model pembelajaran Make a Match pada mata pelajaran Menggambar Teknik. Penelitian ini merupakan Penelitian quasi eksperimen analisis data kuantitatif, data hasil penelitian dikumpulkan melalui lembar tes dan lembar kuesioner. Jenis penelitian yang digunakan adalah penelitian kuantitatif menggunakan desain one group pretest and posttest. Hasil analisis membuktikan bahwa terdapat perubahan hasil belajar peserta didik yang dapat dilihat dari nilai rata-rata pretest dan posttest yaitu (31,11<68,89), Sehingga dapat disimpulkan ada peningkatan hasil belajar peserta didik pada pelajaran Menggambar Teknik di SMKN 4 Banda Aceh menggunakan model pembelajaran Make a Match dan respon peserta didik terhadap model pembelajaran Make a Match pada pelajaran Menggambar Teknik baik, hal ini dapat dibuktikan dengan melihat respon peserta didik terhadap pernyataan-peryataan positif kuesioner semuanya di atas 75%.  
Penentuan Nilai Hambatan dan Hambatan Jenis pada Arang Batok Kelapa dan Arang Kulit Pisang dengan Metode Eksperimen nurhayati nurhayati
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.6510

Abstract

Due to an application of coconut shell and cassava peel-based charcoal as an alternative material in carbon film resistors, the purpose of this study is to determine the value of both resistance and specific resistance of those materials. The fresh coconut shell and cassava peel were dried under sunlight prior to charcoal production through pyrolysis. The resulted charcoals were then grounded into powder and filtered. After that, the fine materials were inserted into a straw with a wide area of 6,07 x 10-7 m2and 1,2 x 10-4 m2 and the length of 0,03 m and 0,04 m. The results obtained that the resistance values of the coconut shell and cassava skin charcoal were 5  104 Ω to 11  104 Ω and 3  104Ω  to 5  104 Ω, respectively. While the specific resistance values of those charcoals were 1,133 Ωm to 2,34 × 102 Ωm and  0,758 Ωm to 1,28 102 Ωm, respectively. In conclusion, both resistance and specific resistance values of coconut shell charcoal seem to be relatively higher than the coconut shell charcoal.
PENGARUH SISTEM PENTANAHAN TERHADAP ARUS GANGGUAN TANAH PADA SISTEM DISTRIBUSI 20 KV Muhammad Sidik Kalosa; sabar setiawidayat; mohammad mukhsim
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.7067

Abstract

The process of electricity distribution often have been affected , including disruption to the ground. This study aims to analyse the impact of the current Ground  system disorder to land at kV 20 distribution systems. Ground system that is solid analysis system , resistor , reactor. In a comparison with looked at and charts using etap 12.6. With the Ground solid System on a bus 2 with distance 300 m of the disorder of plants having 30.066. kA. For the current disorder 2 the phase to the ground having the disruption of 30.903 kA by the distance where closer the disorder bigger the disorder land so does the contrary
Pengembangan Permainan Bertani Jamur Sebagai Sarana Pembelajaran Manajemen Bisnis Berbasis Mobile Rizky Yuniar Hakkun
CIRCUIT: Jurnal Ilmiah Pendidikan Teknik Elektro Vol 4, No 2 (2020)
Publisher : PTE FTK UIN Ar-Raniry

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22373/crc.v4i2.6900

Abstract

Manajemen bisnis merupakan salah satu bidang pendidikan yang mempelajari tentang pengelolaan bisnis. Proses belajar manajemen bisnis tidak hanya berdasarkan pada teori saja, tetapi juga harus diimplementasikan secara langsung. Penelitian ini bertujuan untuk memberikan alternative pembelajaran manajemen bisnis secara interaktif dalam bentuk permainan berbasis mobile Permainan yang dikembangkan diharapkan dapat membantu memberikan gambaran proses bisnis jamur secara interaktif. Aplikasi permainan yang interaktif dan edukatif dibangun dengan menggunakan engine 3D untuk memperlihatkan detail obyek pada permainan. Pemahaman materi dievaluasi pada kuis yang terdapat pada aplikasi ini. Implementasi aplikasi ini telah diujikan terhadap pelajar dan memberikan respon positif dalam mempelajari manajemen bisnis. Permainan juga telah diujikan pada berbagai macam tipe perangkat mobile berbasis Android

Page 1 of 1 | Total Record : 8